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Danny Way Big Air Contest Crash X Games 14 2008

0 Comments : 08.3.08

Xbox 360 ultimate

Xbox 360 ultimate

The next-gen console war is going to get a lot more uglier in 2008 by all indications. Nintendo’s Wii has already found its niche with its innovative and cool way of playing games with the Wiimote and Sony PS3’s superior hardware is slowly gaining ground, but where does the Xbox stand in 2008? The Xbox Elite and Premium were great successors but the next big step is yet to come. Sure enough, Microsoft isn’t lazing around but is working on its next version of the Xbox, dubbed “360 Ultimate.” If the rumors are to be believed, the new Xbox 360 Ultimate will boast features such as built-in WiFi, high-definition audio output, 1080p HDMI, 65nm hardware architecture, and a “near-silent” fan. It will also have a monstrous 320GB HDD to accommodate Xbox’s upcoming IPTV service. But the icing on the cake will be the built-in HD-DVD drive, giving Microsoft the much needed edge in the ongoing next-gen format war.

All this and much more will be revealed come this autumn 2008.

Xbox 360 ultimate

Bill Gates and the Microsoft crew are rumored to be planning something big for next week’s Consumer Electronics Show, but we’ve got nothing but speculation to tide us over until then. Gadget mag Stuff, however, thinks it has—or genuinely has—the scoop on what’s coming down the product pipeline from Redmond. The Xbox 360 Ultimate, Stuff writes, will be hitting store shelves by this autumn and feature “1080p HDMI output, built-in Wi-Fi, hi-def audio output, cooler 65nm hardware architecture and a near-silent fan.” On top of all that, the IPTV service that MS touted at last year’s CES will be good to go.

Also included in the Ultimate, according to Stuff? A 320GB hard drive and HD-DVD drive. While we have our doubts about the authenticity of the details, the news seems a bit too matter of fact to ring false. Is someone at Stuff simply letting the cat out of the bag early? Perhaps we’ll know more this Sunday, when we report directly from CES ‘08.

This PS3-killer [Xbox360 Ultimate - autumn 2008] will benefit from almost three years of Xbox development, featuring 1080p HDMI output, built-in Wi-Fi, hi-def audio output, cooler 65nm hardware architecture and a near-silent fan.

It’ll also have the ability to make the most of the by-then established Xbox IPTV service, which will mean recording TV shows to its vast 320GB hard disk and watching live TV shows via your broadband provider.
But the piece de resistance? It’ll have a built-in HD DVD drive.

0 Comments : 01.3.08

Oregon trail game

Oregon trail game

Fans of Oregon Trail should rejoice when they find out Thule has reworked the theme of the cult classic to fit in with a modern roadtrip. You can choose between a wagon, hybrid, or SUV for your trip cross country to go to a concert. We think a little something was lost during the translation of the game to modern times, but there are certainly bigger wastes of time on the ‘net.

Don’t worry, the graphics are as great as ever.

Oregon Trail was a very good interactive experience. This game is definitely a classic. The games did a lot of work with the perfect events of the lives of the people on the Oregon Trail which is a adventuring of citizens departing transversely over thousands of miles and then going to reside in Oregon. Oregon Trail game also puts the hazards of every one that is in your wagon fate in the palm of your hands.The graphics the game aren’t really all that awful for a game that came out over 2 decades ago. In other words the graphics are fit for the time period that the game was published. But as far as game play, be considered one of the first games you really got to shoot something with out really getting in trouble or it is all over the news. Then you will go on your path and really become survival of the fittest.You must survive through cruel and unusual punishments of times periods filled with snow, gusts, and hurricanes. Oregon Trail is also a game that goes on the reach of you living your lives to existents. Now you eat everyday and of course sleep everyday. And if you run out of food, then your party and or wagon will start to die or get diseases that will eventually cause you family to die off and become memories of your dipterous inconsiderable training and ability to take care of the tribe.But hunting is solitary the best aspects of this game, but if you pursue too much food then nothing will be left to hunt or then your food will get and go too bad no one will have the ability to eat it in time. Once you situate up your family, you go to the local store and buy groceries, clothing, wagon parts, and other supplies such as oxen and axels, which might I add you will need a lot of only because you will have to change axel a lot and the oxen will die when over used. But you’ll need them on the road. How much you can get depends on your employment status, so the richer and wealthy you are the more you can bring. Throughout the game there will be forts where you can purchase more supplies, but things get progressively more costly, so the further you start with the better you’ll be in the finish.Once you’re completed shopping you choose what month you want to start out in, which has an enormous impact on your adventure. It takes about a year to get across the country, so you will have to survive at least one winter no matter what month you start but you don’t want to start in the winter and have to end in a winter that would cause a lot of problems for you family.But in the end this is a great game and you will enjoy playing this game for the ages!
This game is definitely a classic.

A week ago when I wrote my last post, I almost posted something about the Trail Blazer’s 5-game winning streak, but I decided it was a bit premature and that they probably wouldn’t keep it up. Silly me. Portland has added 3 very strong wins to that, and it’s time to take a look at what the Blazers are doing.

You can basically dismiss the first three games of the streak because they came against pretty poor competition (man did I miss the mark with Memphis). However, the last 5 wins have been extremely impressive, coming against 4 Western Conference playoff teams (Utah twice), and playing without LaMarcus Aldridge. Perhaps even more impressive than the level of competition is the fact that 2 of the wins came on the road, where the young Blazers have really struggled. So, what is Portland doing so well that they’ve managed to win 5 quality games without Aldridge’s 19 and 8 each night?

First of all, note that the Blazers haven’t changed their mindset with Aldridge out. They’ve been one of the slowest teams in the league this year, with only Detroit playing less possessions per game than Portland. Through the streak, they haven’t upped the tempo at all, and in fact have even slowed down a bit more, averaging a turtle-slow 90.6 possessions per game. Another important statistic is that they haven’t been shooting much better than usual these last 5 games (roughly equivalent FG% and lower 3PT%), which actually bodes well for the future since it indicates that they aren’t just on a hot streak. Lastly, the Blazers’ assist, turnover, steal, and block totals are almost exactly on their season average during this streak, nothing that jumps out there.

So what are the Blazers doing? Well, for the season they’re one of the league’s poorer defensive teams, with their defensive rating of 104.4 coming in at 21st in the league. During this 5 game streak against 4 good offensive teams (New Orleans was the worst at 16th in the league offensively), Portland has posted a defensive efficiency of 100.6, an improvement of nearly 4 points per hundred possessions. That’s a huge jump for a team to make. Where did the improvement come from? The biggest factor is the increase in minutes for Joel Przybilla in Aldridge’s absence. Przybilla may be an offensive non-factor, but he’s a terrific defender and rebounder, and Aldridge just isn’t a defensive presence at this point in his career. The other significant factor is that less minutes are going to defensively-challenged Martell Webster, and more are going to solid defenders Travis Outlaw and James Jones.

16.jpgSo, the defense is better, but they’ve had a few offensive problems without Aldridge, right? Not exactly. Even more impressive than their defensive improvement is the Blazers’ offensive execution without Aldridge. Their offensive efficiency for the season is 102.7, but during the streak it has been a blistering 111.5, a point and a half above Dallas’ league-leading season average. They put up a 128 offensive rating AT DENVER (the second best defense in the league)!! What’s going on here? They’re shooting about the same percentage, they’re turning the ball over the same amount, they’re not getting more offensive rebounds. What the heck is making Portland so much better offensively? The answer is that they’re going to the easiest place to get points, namely the free-throw line. the Blazers are playing aggressively, getting to the line nearly 6 more times per game during this stretch, and shooting 3 percentage points higher from the stripe. The two driving forces behind this change are Outlaw and Brandon Roy (who has been spectacular), who are both averaging around 6 FTAs per game in the last 5 games. The lesson? Practice your foul shots kids, they aren’t fancy, but they win games.

While we are at it, I’d like to take a look at those two guys, who really have fueled this streak. The way Outlaw is playing this year, he’d be a front-runner for Sixth Man of the Year if this weren’t The Year of the Reserve (Manu, Terry and Barbosa all playing so well). He’s a terrific athlete and we’ve talked about his potential for years, but this year he has started to put together consistent performances. He’s averaging 17-6 with a block and a steal in 30 minutes a game during December (including five 20-point games). Between he and James Jones (who is playing out of his mind right now) and the occasional strong game from Webster, the Blazers have a very strong SF rotation.

Meanwhile, Roy has been playing out of his mind. It still boggles my mind how this guy slipped as far as he did in the draft (when he was obviously the best player in that draft class). His hesitation move in the lane is as good as anyone in the league. He’ll beat his man and get into the lane, then slow up for half a second to let the big step towards him, then he goes right to the rim, often completely unchallenged because he got the post player so far out of position. It’s really subtle, but between that and his ability to crossover in traffic, he’s one of the league’s best at maneuvering in the paint. His December has been ridiculous as he’s putting up 22-5-7 with under 2 turnovers a game.

Looking forward at the schedule, Portland plays the next 5 games at home, where they’ve been fantastic (10-3), and only 2 of those are difficult opponents (Toronto and Denver). With a little luck, it’s entirely possible that the Blazers could be 18-12 and riding a 13 game winning streak as they start their road trip in Utah at the end of December. This seems like a good time to mention that the odds of a sub-.500 team having a 10-game winning streak are 3%. Now, that’s not to say that the Blazers are world-beaters, but I think we can say with some reasonable certainty that this is a solid team. At worst, they’re an absolute menace at home, and you certainly don’t look at a game against them and say “that one’s a gimme”.

As one final note, I’m feeling renewed confidence in saying that Portland will bring home a championship within the next five years. They have a solid team built of basically all young players this year, and they have even more talent waiting in the wings. Remember, in addition to Oden they own the rights to Rudy Fernandez, Joel Freeland, and Petteri Koponen, who are playing overseas (I’ve read scouts say that all 3 of those guys have lottery-level talent and potential, but they all fell to late-first round because they would have to wait in Europe to develop). This team has more young talent than any two other teams in the league combined. It’s a good time to be a Blazers fan.

0 Comments : 12.24.07

Super Mario Galaxy Review

mariobee.jpgHe might be a tad plump, but Mario’s latest adventure is one heavenly body.

Score: 5 out of 5

Pros:

  • Fantastic, gravity-defying gameplay
  • Quality delivery
  • Wild level design

Cons:

  • A bit disjointed
  • How about some voices?

You have to feel sorry for Princess Peach. Not because she keeps getting kidnapped, but because her boyfriend is a workaholic. When he isn’t playing soccer, baseball or golf, Mario is busy throwing parties, racing karts or impersonating a doctor. Apparently, spending “quality time” with your significant other isn’t a big priority in the Mushroom Kingdom.

mariogalaxy_play_promo.jpg

But when push comes to shove, Mario knows on which side his bread his buttered. Eschewing those darn mini-games (yay!) in favor of good old-fashioned platforming, the mustachioed mascot returns to his roots in Super Mario Galaxy, squashing Goombas, hurling turtle shells and battling gravity itself in an ingenious, intergalactic quest to once again save his lady love from the clutches of arch-nemesis Bowser. And it’s his best effort in a decade.

It’s also his biggest. Super Mario Galaxy emulates the core gameplay system of the venerable Super Mario 64 by requiring Mario to collect up to 120 power stars, but the manner in which he does so is refreshingly new: he has to explore the entire universe.

Why? Because once again stupid Peach got caught in the middle of one of Bowser’s Machiavellian schemes, this one involving the creation of a new galaxy. The dino-baddie has learned a few new tricks, the coolest of which is how to steal Peach’s entire castle and beam it into the center of the universe with the unlucky royal pain still inside. In the ruckus, Mario passes out, only to awaken on a strange building floating around in space. The home of an enigmatic queen, this cosmic observatory is Mario’s launching pad as he scours galaxies in search of stars, and ostensibly, his missing girl.

But while the story is typical Nintendo storybook hooey, the gameplay is at once sophisticated and accessible. Each of the dozens of galaxies toys with gravity, often letting you step off what would normally be a deadly ledge only to stick to the ground and pop out on the other side, upside-down. You’ll run circles around planetoids, even leaping through space from rock to rock as you move from one gravitational pull to another. The effect is thrilling and pervades every inch of Galaxy. You’ll rarely be certain which way is up.

Somehow, that’s never a problem - credit excellent controls and a fantastic camera for pulling off such a feat. Using both the nunchuk and the remote, you’ll jump, squash and twirl through the game without skipping a beat. The remote also acts as a cursor, allowing you to collect the game’s ubiquitous star bits with a wave of your hand. Where many platformers make item collection a chore, Galaxy makes it as easy as pointing at the television.

And if you’re so inclined, you can let a buddy handle that job for you. Super Mario Galaxy’s co-op mode gives Player 2 a cursor as well, so they can scoop up star bits, freeze enemies or help Mario jump a bit higher while you focus on the task at hand. It’s a far cry from true co-op play (long live original Mario Bros.), but should at least satiate your annoying roommate’s urge to steal the controller.

The celestial backdrop wasn’t lost on the developers, who went above and beyond when it came to level design. Galaxy contains a wealth of mind-bending, brilliant levels spanning just about every type of landscape imaginable. The creativity is off the charts - in addition to classic fire and ice worlds, you’ll explore giant toy boxes, hulking dreadnaughts, underwater caves, haunted houses, space junkyards, desert wastelands and other weird, whimsical planets in all shapes and sizes. And you won’t always be stuck in the red and blue suit. Mario will turn into a bee, morph into a spring, transform into ice and even shape-shift into a Boo along the way.

mario1.jpg          mario2.jpg

Such wonderful variety keeps the game engaging, though it also makes it feel a little disjointed from time to time. One minute you’re riding a giant floating flower through an idyllic garden, the next you’re dodging electro-magnetic pulses while infiltrating a space battleship. Hope you’re feeling bipolar.

But unlike manic depression, the game is paced perfectly. Super Mario Galaxy is filled with all kinds of secrets and unlockables, enticing you with the proverbial carrot while doling out a constant stream of encouraging praise. The game’s inherent non-linearity gives the impression that there’s always something out there to do, and truth be told, you don’t have to bolt through each galaxy just to amass enough stars to reach the princess. The gameplay is so enjoyable, you probably won’t want to, anyway.

It’s amazing what Nintendo can get out of their supposedly underpowered console, because Super Mario Galaxy looks and sounds great. Bright, cheery and smooth, the graphics shine where they ought to and upscale well; despite lack of true HD support, you can play this on a fancy set and not feel gypped. The audio is equally charming. Rousing scores join fun, remixed classics, though it’s a little hard to swallow the oddly sporadic voice-acting. Text is fine, but it would be nice to hear Mario say something other than ‘Woo-hoo!’ from time to time.

Ultimately, those are very small potatoes in a very big stew. Super Mario Galaxy is a reminder that games don’t have to be ultra-violent, make clever social statements or ride the marketing machine to succeed. They simply have to be fun, and you’d be hard pressed to find one as genuinely enjoyable as Mario’s latest. If you own a Wii, you should own this, too.

0 Comments : 11.13.07

Phillies game and workday collide

Where will you be at 3 p.m. today and tomorrow when the Philadelphia Phillies compete in Major League Baseball’s postseason for the first time in 14 years?

For many adults, the answer is on the job, which leaves them and their employers in a bit of a pickle. Will employees try to sneak out to watch the late-afternoon game? Will their bosses turn a blind eye to such disappearances or to the sudden appearances of radios and televisions in the workplace?

It depends on the workplace. However, most employers contacted yesterday appeared to recognize the historic significance of the return by the Phillies to the playoffs.

“We’ll have the radios going,” said Tony Taranto, a teller at Delanco Federal Savings Bank. “They’ll let us listen. I don’t think we’ll have too much business then anyway.”

Gayle Rodriguez, an administrator at Eastampton Auto Center on Woodlane Road, said she didn’t expect any unexplained absences, but conceded that radios will likely be tuned to the game.

“They’ll have the radios on in the back, you can be sure of that,” she said.

Holly Realty in Lumberton was going a step further. Manager Kim Shivers said employees were being invited to participate in a mini office pep rally before the game before taking the rest of the day off.

“We’ll be celebrating. We’re buying a special cake and everyone will be gathering in the office from lunch until 3 p.m.,” Shivers said. “After that, I expect most people will go home to watch the game.”

Cinnaminson schools Superintendent Sal Illuzzi joked that the district was also prepared to grant dispensation to students who want to leave early, but only if their parents can produce tickets to the game.

“This is an unnatural phenomenon that happens once in a lifetime,” Illuzzi said. “If a parent has tickets in hand, I’m willing to give them permission to excuse their child early.”

Other businesses in Burlington County weren’t expected to be so generous.
An unidentified manager at the Smith Barney investments office in Mount Laurel said the Phillies playoff game would not be considered an excused absence.

Burlington County Administrator Gus Mosca said county government doesn’t have a policy regarding the use of radios during the workday. He declined to say yesterday whether employees who have radios in their offices would be permitted to listen to the games.

There are three television sets in the county administration building in Mount Holly, one in the public-information office, one in the pressroom and one in the jury assembly room. Employees there expected all three to be tuned to the game.

No policy governing the use of radios exists for court employees, either, Superior Court Assignment Judge John A. Sweeney said.

Sweeney said county employees will be able to listen to or watch the game when they leave work at 4, 4:30 and 5 p.m.

“We have no written policy, and I have never heard of any verbal policy covering (the use of radios in the workplace) one way or the other,” Sweeney said.

One business where the Phillies game was guaranteed to be on is the Chickie & Pete’s restaurant in Bordentown Township. Bar manager Bill Cooney said all the Phillies games are televised there.

“What a day to be a server or bartender. Not only do you get the financial benefits of the extra tips, but you’re always able to take a peek at the game and celebrate with the rest of the crowd,” he said.

Don’t plan to celebrate at La Belle Cleaners in Willingboro where employee Tyrone Chandler explained he has little interest in the Phillies playoff game.

“We won’t do anything for those bums. I hope they lose,” Chandler said.

Turns out he’s a longtime Mets fan.

0 Comments : 10.3.07

Brewfest

012.jpgCelebrated by both the Horde and the Alliance, the Brewfest is a time to enjoy the fermented fruits of the harvest: pretzels, cheese, and booze! The competing breweries Thunderbrew, Barleybrew, and the Ogres, all come together outside of all the major cities in a bid to outdo each other with their special ales, meads, and beers. Brave adventurers are invited to sit back, take a pull, and sample the finest wares these brewers have to offer! 

 Features 

Type: Brewfest
Date: 2-16 October
Location: Main Event: Orgrimmar and Ironforge. Beer gardens will also be set up outside of Silvermoon City, Darnassus, Undercity, Stormwind, Thunder Bluff, the Exodar, and Shattrath.

Enjoying the Brew

022.jpgComplimentary mugs filled with fresh, foamy beer sit atop tables outside of all the major cities. If you drink one down while standing near one of the brewers’ stands outside of Ironforge or Orgrimmar, one of their assistants will toss you a new mug. You can also fill up your empties at any of the kegs sitting near the brewers’ stands. At Brewfest, you’ll never have to worry about how you’ll quench your thrist! 

Things To Do

Brewfest is about more than just sampling fine ales from all over Azeroth and Outland. Read on to find out what mighty deeds you can do while quenching your thirst:
Ram Racing
Adventurers can show their ram-riding skills by speaking with Neill Ramstein or Ram Master Ray. Before they’ll trust you with their precious rams, though, you’ll need to prove you can control one! Once you’ve proven your expertise at handling the rams, you can earn some Brewfest Prize Tickets by picking up some kegs of brew from Kharanos or Razor Hill and bringing them back to the fest.

Barkers Wanted
032.jpgThe representatives of some of the major breweries want adventurers to help out by advertizing their brews in Orgrimmar and Ironforge; just speak to one of the brewers for Barleybrew or Thunderbrew outside of Ironforge or T’chali’s Voodoo Brewery or Drohn’s Distillery outside of Orgrimmar to get started. You’ll be given a ram to hurry you on your way, spreading the word around Orgrimmar or Ironforge about who has the best brew.

Mystery Hunts
For those who enjoy a good mystery hunt, Goldark Snipehunter and Glodrak Huntsniper have some tasks involving wolpertingers and pink elekks they’d like you to perform for them. Just a fair warning: you may need to keep a wee dram of hair of the dog ready for the morning after!
 
Defend the Fest
From time to time, the envious Dark Iron dwarves will launch a sneaky invasion of the festivities. Determined drinkers must rally to protect the ale and to give the Dark Irons a sound thrashing lest they make off with the booze.

Lastly, don’t forget to drop by Belbi Quikswitch and Blix Fixwidget to redeem your Brewfest Prize Tickets for some great prizes!

0 Comments : 10.3.07

The Jungle Book (video game)

thejunglegg.gifDeveloper(s) Virgin Interactive
Publisher(s) Virgin Interactive
Release date(s) 1994
Genre(s) Platformer
Mode(s)
Rating(s) E by ESRB
Platform(s) Game Boy, Game Gear, NES, Sega Master System, Mega Drive/Genesis, Super NES
Media Cartridge

Walt Disney’s The Jungle Book is a series of video games based on the 1967 Disney animated film The Jungle Book, primarily released in 1994. Virgin Interactive first released The Jungle Book in 1993 on the Sega Master System. After that, Virgin released the game in 1994 on five different systems simultaneously: Game Boy, NES, Mega Drive/Genesis, the Sega Game Gear, and the Super NES. All six games have the same number of levels. The levels are named the same across all six systems. While the essential game play and mechanics are the same for all six titles, due to the technological differences between the systems the actual level design differs drastically. Essentially the game developers designed a gaming engine flexible enough to be adapted across some very different systems, resulting in six fairly different versions of basically the same game engine. In some cases, the games differ drastically from one another. For NES enthusiasts, this was also one of the last titles released for the then dying system by a third-party developer. Most of the following information is drawn from the Sega Mega Drive/Genesis version.

Story Line
The player controls Mowgli, a feral young boy who has been raised by wolves. Mowgli must leave his home in the jungle and go back to the human village, because the tiger Shere Khan is now hunting him. Mowgli must battle jungle wildlife and ultimately Shere Khan himself to make it back to his village. Along the way he meets the charming panther Bagheera, the carefree Baloo (who had Hakuna Matata down long before Timon and Pumbaa even existed), wicked King Louie who wants only to be a man, the hypnotist snake Kaa, and even Shere Khan himself.

Game play
In the game you control a young Mowgli through various side-scrolling levels in a similar mold of Pitfall. It is a vine-climbing, run-and-jump platformer, in which you shoot at or avoid enemies, such as snakes, monkeys, and prickly pear cacti (a North American species which inexplicably seems to reside in this Indian rain forest).

The levels follow this basic formula of collecting gems and then told to find the end character for that particular level. The player scores points by obtaining gems along with having fruits and other items that contribute to the player’s in-game score.

The starting weapon for Mowgli are single banana projectiles. The player can also get several types of weapons, including invincibility masks, coconuts, double banana shots (throws 2 instead of 1), and boomerang bananas.

Level Description
This information is drawn from the Sega Mega Drive/Genesis version. While the other two console titles differ in stage layout, they follow the same story arc. Stages are divided into chapters. Each chapter has opening text describing the basic plot of the story, as well as indicating the general nature of the ensuing stage. Some stages have bosses to fight after gaining enough gems. Others have friendly characters you must find after finding the prerequisite number of gems. Each stage has the small elephant waving a flag in different locations. Once the player reaches the elephant, the flag is put down and if the player dies he starts from the flag.

The player has seven minutes to complete each level. Depending on difficulty, the number of gems the player must collect to progress is either eight (easy), ten (medium), or twelve (hard), of a possible fifteen gems spread throughout the level.

Chapter I — Jungle By Day. This opening level introduces the player to the basic game mechanics. This stage is relatively short. The player must collect gems spread throughout the stage by jumping on various platforms. The player can also jump on vines (both swinging and standing still). A player can also catapult oneself to higher platforms with when he jumps on a lever that has a rock at one end. Once enough gems are collected, the player is told to find Bagheera. The rest of the levels follow this basic formula of collecting gems and then told to find the end character, along with having fruits and other items that contribute to the player’s in-game score. Liaison: Bagheera

Chapter II – The Great Tree. Players guide Mowgli through a giant tree while fighting snakes, monkeys, and scorpions. Introduces friendly snakes that when Mowgli jumps on them they send him high into the air. The stage also introduces doors in the tree that send the player either up or down. After collecting enough gems, the player must fight Kaa, the great snake. Kaa attacks by sending swirling circles out of his eyes. Once beaten, he falls from the tree.

Boss: Kaa

Chapter III – The Dawn Patrol. The player has two options. he may either take the high road with vines, or ride on the back of the elephants. However, one will eventually have to climb vines to get enough gems.

Chapter IV: The River. The player guides Mowgli across the river. New items include jumping fish, turtles that once Mowgli jumps on them will move him across sections of the river, and floating rocks that sink as soon as Mowgli lands on them. Anytime Mowgli touchs the water he dies. At the end, he meets Baloo who throws him fruits while Mowgli jumps across two different rocks (these rocks do not sink unlike the others when Mowgli stands on them). The more fruits he misses that Baloo throws him, the more the rocks sink till ultimately he sinks. After this, Mowgli does not die but progresses to the next stage, as this is a bonus round. Liaison: Baloo

Chapter V: Baloo and the River. Mowgli jumps on Baloo’s belly, and Baloo floats down the river. Mowgli can also climb vines, etc, to get the required number of gems.

Liaison: Bagheera

Chapter VI: The Tree Village. This level is much like the Great Tree, with one major exception. This level introduces a new concept in the game. Much like the holes in Level 2, there are now houses dotted that if the player pushes up on the direction pad it takes Mowgli to a different location on the board. At the end of the level, which the player must use the houses to get to the boss, Mowgli must fight the Witch Doctor.

Boss: The Witch Doctor. The Witch Doctor is three monkeys standing on top of each other with a tribal mask that they turn aside to throw bananas at Mowgli. After beating the monkeys the first time, the monkeys break into three portions of mask, one monkey on one high branch on the left side of the screen, a monkey on the ground level in the screen’s middle, and one monkey on a lower branch in the screen’s right side

Chapter VII: The Ruins. Mowgli must now go through several ruins that are falling apart to find the gems. Introduces new monkeys not yet seen in the game.

Liaison: Bagheera

Chapter VIII: Collapsing Ruins. Mowgli must jump on solitary blocks suspended in space, most of which crumble once he lands on them. Some of the blocks that remain solid have spikes that go up on three sides (right top left). Top part of level is a solitary plain.

Boss: King Louie. King Louie has three active attacks. The first attack he bowls balls at Mowgli. Second attack he jumps up and hangs on road and shoots two bananas. The third he shoots three bananas from his hand and two feet.

Chapter IX: Jungle at Night. Essentially the jungle stage at night. Introduces flying squirrels, bats, and owls to the list of enemies. Also includes for the first time a bonus item that appears as Mowgli’s head, but is not an extra man as one may assume.

Liaison: Bagheera

Chapter X: The Wastelands. The final level. Mowgli must contend with monkeys, fire, and lighting along with the normal host of enemies.

Boss: Shere Kahn. The final boss is Shere Khan. He appears at the end of the level. Three columns continually move up and down over a bed of flame, and the player must guide Mowgli over these ever-shifting columns while trying to defeat Khan. If he falls into the flames, Mowgli dies. Shere Khan raises his paw and fire balls come from the flame bed to attack Mowgli. Also, Shere Khan occasionally blows a veritical circle of fire that comes from Khan’s mouth.

In Game Text
Each chapter has opening text describing the basic plot of the story, as well as indicating the general nature of the ensuing stage. All text appears in capital letters.

Game Intro before game begins: Our tale begins when Bagheera first heard a strange sound. The sound came from a man cub washed up inside a little boat. Bagheera knew that the village was too far fro the man cub. He took the man cub to a den of wolves who raised him. Years passed and news came that Shere Khan had returned.

Chapter I: Jungle By Day. Mowgli begins his journey to find the man village.

Chapter II: The Great Tree. Mowgli reaches the great tree where Kaa the Snake awaits.

Chapter III: The Dawn Patrol. The Dawn Patrol help the man cub through the village.

Chapter IV: The River. Mowgli Makes his way down the river where he meets Baloo.

Chapter V: Baloo and the River. Baloo helps the man cub finish his journey along the river.

Chapter VI: The Tree Village. Mowgli gets lost in a tree village as his journey continues.

Chapter VII: The Ruins. The Mischievous Monkeys Kidnap Mowgli and take him to King Louie.

Chapter VIII: Collapsing Ruins. Mowgli must find King Louie at the top of the ruined village.

Chapter IX: Jungle at Night. Night falls as Mowglis [sic] journey nears its end.

Chapter X: The Wastelands. Shere Khan waits at the end of the Wasteland before the Man Village.

Graphics
The colorful Disney characters and lush jungle setting give this platform game its look and feel. The game is similar to Aladdin (video game).

Music
The soundtrack features tunes from the Disney cartoon that it is based on, including the popular “Bare Necessities.”

0 Comments : 10.2.07

Life After Warcraft?

0211.jpgAs smash hit World of Warcraft approaches its third anniversary, we look forward at what may take its place.
By YVG Staff
 
Characterized by vast online worlds, player-driven economies, and life-demolishing addictiveness, the massively multiplayer online game (MMOG) went from geeky fringe pursuit to the most popular PC game genre with the release of Blizzard Entertainment’s World of Warcraft in 2004. But players of World of Warcraft, who currently number some two million in North America alone, are sure to be looking for their next fix at some point. Find out which upcoming games are vying for a chunk of Warcraft’s action.

Gods & Heroes
Thanks to the recent rash of historic movie epics, ancient cultures are big news right now. What better time to release an MMOG focusing on the antics of the Romans? Gods & Heroes combines historically accurate elements of Roman life with classic period mythology. So not only will players have to contend with rampaging Gauls, Visigoths, and Carthaginians, they’ll also have to handle Gorgons, Minotaurs, and Furies — and the ever-changing will of the gods.

Gods & Heroes sports a unique “minion” system, giving players a team of additional characters they can take with them into battle. Minions can perform useful tasks like casting spells, healing, and attacking — and you’ll gather your own army as your character progresses, although you’ll only be able to take four with you at any time. Does that remind anyone else of Nintendo’s smash hit Pokemon series? Hey, what’s good for the goose is good for the gander, and with around 130 minions to gather, the system should add plenty of variety to Gods & Heroes’ combat.

Slated for release in early 2008, Gods & Heroes has the backing of EverQuest creators Sony Online Entertainment, but it’s actually in development at indie San Fran studio Perpetual Entertainment. With a setting as sexy as this — and plenty of distinctive features to set it apart from the MMOG pack — we’re positively salivating at the thought of taking our place in the mighty Roman Empire.

Game Page … Screenshots … Videos

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Age of Conan
Crush your enemies. Drive them before you. Hear the lamentations of their women. Dust off your best Arnie impressions, because classic ’80s action movie Conan the Barbarian is making its way onto the MMOG scene in March. Well, strictly speaking Age of Conan draws its inspiration more from the pulpy 1930s short stories on which the Arnie movie was based. Still, one look at the graphical style, fast paced combat, and blood-splattering violence should make fans of either source equally at home. In development at Anarchy Online studio Funcom, it’ll feature a combat system that has more in common with console fighting games than the Dungeons & Dragons-esque system on which most other MMOGs rely.

Game Page … Screenshots … Videos

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Pirates of the Burning Sea
Another Sony Online Entertainment release, Pirates of the Burning Sea takes its players to the volatile world of the Caribbean, circa 1720. Pirates takes a reasonably realistic approach to its popular subject matter, including tactical ship-to-ship combat, skill-based mano-a-mano dueling, and a detailed economy that lets players harvest raw materials produce finished goods, and transport and ultimately sell them to other players.

No firm release date for Pirates of the Burning Sea has been announced, but last we heard it was expected sometime this year. It’s currently in closed beta, with a controlled and selected group of players testing the game — but we wouldn’t be surprised to see it slip into 2008.

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Pirates of the Caribbean Online
But if all that sounds a little too serious, Pirates of the Caribbean just might be up your… er… ocean. Bringing all the excitement of your favorite theme park ride turned movie to your PC screen later this year, Pirates promises characters straight out of the films, easy-going nautical action, player-versus-player duels, and (presumably) numerous buckles just waiting for someone to give them a good swashing. Oh, and best of all, it’ll be free.

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Tabula Rasa
In development for some six years, Tabula Rasa is the creation of Richard Garriott, the famed designer of PC classic RPG series Ultima. Perhaps surprisingly, Garriott isn’t following in the footsteps of most MMOGs by taking design inspiration from classic RPGs like his Ultima games. Instead, Tabula Rasa is a futuristic, action-heavy offering that shares more with first-person shooters like Halo than it does with his earlier works. Tabula Rasa also innovates with its character class system. While most MMOGs lock you into the choices you make as your character develops, Tabula Rasa allows you to change your mind. If you’re curious, you’ll be able to get your hands on it very soon indeed.

Game Page … Screenshots … Videos

0 Comments : 09.28.07

The Golden Compass

What is it?

The Golden Compass ties in with the New Line Cinema feature film of the same name releasing this winter on December 7, 2007. Check out the fascinating behind-the-scenes footage as the game developers share their ideas and designs.

0 Comments : 07.4.07